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The Dare $14.99 $9.99
Average Rating:4.6 / 5
Ratings Reviews Total
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The Dare
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The Dare
Publisher: Sentinel Hill Press
by Charlotte [Verified Purchaser]
Date Added: 11/10/2023 18:12:15

Absolutely loved it, ran it with a rated R setting, great one shot for Halloween!



Rating:
[5 of 5 Stars!]
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The Dare
Publisher: Sentinel Hill Press
by Carlos [Verified Purchaser]
Date Added: 10/19/2023 23:24:06

Fun twists and turns, simplified rules were great for beginners, and the authors were very helpful!



Rating:
[5 of 5 Stars!]
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The Dare
Publisher: Sentinel Hill Press
by Tyler H. [Verified Purchaser]
Date Added: 07/15/2023 12:24:40

I have run this scenario several times and both myself and the players have never failed to enjoy it. It is a unique take on a haunted house scenario where the antogonists are on par for the PCs (who are children), while still feeling challenging. This is a worthy re-issue of the original scenario, with the right amount of additions and updates.

I would recommend this to anyone.



Rating:
[5 of 5 Stars!]
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The Dare
Publisher: Sentinel Hill Press
by Fabio P. [Verified Purchaser]
Date Added: 10/25/2022 04:28:40

The scenario is excellent and fun, absolutely recommended for an halloween-80s themed one-shot adventure. Unfortunately, there are too many errors in the given maps that requires to be corrected by the keeper before running the adventure. Moreover there's one handout for the players that is nearly indecipherable



Rating:
[4 of 5 Stars!]
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The Dare
Publisher: Sentinel Hill Press
by Colm M. [Verified Purchaser]
Date Added: 11/03/2021 11:27:22

A fun and creepy scenario marred by some very poor editing and maps. It really requires a lot of prep on the Keeper's part to run this due to the inconsistencies in the text and maps. But I still recommend it. It has some memorable scenes, a great setting, and is a guaranteed winner for a Halloween game. It deserves a second edition with some heavy revisions though.



Rating:
[4 of 5 Stars!]
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The Dare
Publisher: Sentinel Hill Press
by Scott P. [Verified Purchaser]
Date Added: 10/28/2021 08:56:45

This adventure really struck a chord with me, because I'm about the same age these kids are (assuming one runs it in the '80s) and this is the kind of stuff we would have done. It really hits on all cylinders. I haven't run it yet, but I'm planning on running it as a one-shot on Halloween.

Spoilers ahead!

That said, there are a number of problems with this adventure as written. There are a lot of editing errors in it, including one where a page reference was left as "refer to page xx." Also, the room descriptions are kind of inconsistent. The description of the second floor of the house jumps to the attic, then back again, because there (supposedly) is an entrance to the attic in one of the bedrooms. I say "supposedly" because, at least according to the map, there isn't an entrance to the attic there. Really not a big deal, but it makes it confusing.

Also, the map lists a first-floor room as the Family Room, whereas the text refers to it as the Living Room. In the sub-basement room, the area letters on the map don't correspond at all to the text, and the text descriptions are a little vague, which makes it difficult to ascertain what area they're referring to.

Two other issues of note: One, the "Fighting Evelyn" section is separate from the "Battle Against Evelyn" section. These should be combined. Two, on page 19 there's a reference to a book called "Witchcraft and Black Magic," and a loose page from it, then on page 23 there's a reference to Evelyn's grimoire, and a page from it that is a handout. I found this kind of confusing, and wasn't sure whether the page 19 book had the handout, or the grimoire. It seems obvious now, but it was really confusing. Clarifying that would be good, or making handouts for everything on page 19.

One other thing: There's a bathroom described on page 14 as being off a landing partway between the floors. Unless they're using non-Euclidean geometry, I don't see how that's possible, especially because it doesn't show on the map.

These may seems nitpicky, but they made it really confusing for me as I prepare to run it. It's still a great adventure, and I hope they re-edit it and publish a new edition.



Rating:
[4 of 5 Stars!]
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The Dare
Publisher: Sentinel Hill Press
by Casey K. [Verified Purchaser]
Date Added: 12/20/2020 17:58:10

Beyond the nostalgia for the 80s this (pleasantly) stirs up, this scenario is an all around winner. It is perfect for a one night, one shot game (or convention play), it is perfect as an intro to Call of Cthulhu for newbies, and it is a perfect representation of the kind of creepiness (and gross out horror, if you play it a certain way!) that can come from a good Call of Cthulhu game. My only regret is that I didn't play as a player before reading it! This is on my short list of games to run once convention season picks back up.



Rating:
[5 of 5 Stars!]
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The Dare
Publisher: Sentinel Hill Press
by Michael M. [Verified Purchaser]
Date Added: 11/13/2020 09:08:51

Ran this 3 times. Around 3-4 hours. It was super fun! Perfect for a Halloween one-shot. Also maybe a cool concept as a prequel to a later adventure of adults. I ran Unland from Fears Sharp Needles and had the characters be grown ups from this campaign. It was smashing. Absolutely buy and run this!



Rating:
[5 of 5 Stars!]
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The Dare
Publisher: Sentinel Hill Press
by Edward P. [Verified Purchaser]
Date Added: 11/07/2020 12:29:47

I LOVE this scenario. its great for a night if scary fun. I had the pleasure of running an earlier version on Halloween a few years back and had an awesome time. I'm super happy to finally be holding the physical cooy in my hands. Recommended!



Rating:
[5 of 5 Stars!]
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The Dare
Publisher: Sentinel Hill Press
by Rich O. [Verified Purchaser]
Date Added: 10/25/2020 08:00:52

First off, this is both well thought out and scary. The 'kid friendly' (ha) rules are right on the money. Simplified skills and mechanisms for playing 11 year olds. It really lets you get into the theme and the story. Premade characters are great and let you get right into it.

I had couple of minor quibles and I only post them here incase the designer decides to ever do an update. The graphic design of the module is inconsistent. Everything outside and the ground floor is clearly marked. Rooms have big text saying what it is. But when you go downstairs, it's all just kind of mashed together. That made it had to move around. Also, the maps were placed in the middle of the room descriptions, which again made it hard to find stuff.

Without spoilers - some of the combat info is confusing. Damage of 1d3-2 seems like a weird formula. One creature has a dodge of 45 in one part of the text and 85 in another. The kid rules of 'you both roll an attack, and whoever has a better success does damage' is good, but there is challenge that doesn't seem to have a physical attack, so you kind of have to wing it.

The maps are fine, but they are just a floor plan. It would be great to have actual maps (with furniture) on them.

I would buy this again on Roll20 if it were setup with tokens and maps and whatnot.

Keep in mind, it's a secure PDF, so exporting the character sheets isn't really an option - I'd recomend posting them and the kid rules seperatly for folks that buy the module.

All that said, this thing was spooky and fun. My guys had a blast and are begging for more.



Rating:
[4 of 5 Stars!]
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