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Savage Worlds Adventure Edition $9.99
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Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Jeremy S. [Verified Purchaser]
Date Added: 08/05/2020 18:13:27

I have played many, many systems since the early 1980s after I started with the Red Box Basic Set for Dungeons and Dragons. I have seen some very complex games, some very simple games, and many variations in between. Around 2007 or 2008 I had gotten a pdf of the (then) current edition of Savage Worlds, It seemed to be too simple for my preferences at the time. So I decided to pass on it. I think that I deleted it as I have not been able to find a copy of it.

Around 2009 - 20010 my go-to-game was Mutants and Masterminds. It did some things very well but choked on others. Before that my go-to game was GURPS, which was my go-to for about 10 years. I was not satisfied with either of those. I could not put my finger on what I was looking for, but both of them were not it. Someone in a GM Advice gaming group had recommended Savage Worlds. I decided to give it a try. It became my go-to game since the summer of 2010. Savagew Worlds looks like it is a very simple game in comparison to the games that I mentioned above. However, this is very decieving. It is a very customizable "engine".

Aside from the faster game play, what stands out to me as a GM and a player is the character creatiopn and progression. Like GURPS and Mutants and Masterminds, the same "math" is consistent through the entire character management process (be it creation or advancement). I like how each Advance is worth the same. That is my key dissatisfaction with level-based games such as Dungeons and Dragons. Taking a level in one class is not the same value as taking a level in another, and each level is not interchangeable. For example, say that you have 19 levels in Fighter you cannot take one level in Wizard and be equal to another level 20 character. In Savage Worlds each Edge is worth an Edge. If that is not the case, the Edge needs to be revised.

Savage Worlds fits my preferred play style and my own GM style.

It is designed to be customizeable. If you do not like something, change it. But before you do, consider why it is a rule. There are many times that I wanted to change a rule (especially the first year or two that I played) only to find that the rule as written is actually better than I had realized. It LOOKED like a "dumb" rule but in practice it was actuially a very good rule.

There were sevearl rules that I had tended to use, some of them I came up with on my own independently, in previous editions but they have become the official rules for this edition. That was nice to see that what I had been "house ruling" is now official. As such I really like the new edition and I would highly recommend it over the previous editions.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by William B. [Verified Purchaser]
Date Added: 07/15/2020 03:52:24

Savage Worlds Adventure Edition (SWADE) was exactly what I was looking for. I'm just getting back into the hobby, and I wanted to try something more flexible that would allow me to quickly add whatever elements I want, and less simulationist. Staring back in the mid-80's I have played and ran AD&D, 2e, 3.5e, and Pathfinder 1e, and I didn't want to get on the 5e train.

I, personally, consider the SWADE rules a masterpiece. If you read through them, and soak in all the subsystems, it allows you to add so many fun elements to your games like dramatic tasks, chases, social conflict, fear & insanity, and others. It also amazingly does it without turing the system into a simulation math fest.

I have seen people write "SWADE is NOT rules light!" when critisizing Savage Worlds in forums, and I agree with that. This is a beefy PDF, and there is a lot to soak in, especially if you are new to Savage Worlds like I was. However I don't think "rules light" is the claim Pinnacle made. What they said was "Fast & Furious", and in my opinion they delivered on that. There was a lot of reading and asking questions involved, but I feel much more able to implement all the systems in SWADE, whereas in Pathfinder v1 and 3.5, I always seemed to be fiddling around with the rules, and having rules debates with people, and with Black Hack it just didn't feel like there was enough crunch. SWADE is the complete opposite. I can run this stuff in Fantasy grounds, which has EXCELLENT SWADE integration, and the game doesn't grind to a halt every time the game mechanics come into play. I can just go BOOM, BOOM, BOOM from one scene to the next. The last game session I ran, we did half a dozen scenes, including a large puzzle that took the group a while to figure out all in 4 hours.

Versatility is just off the charts with SWADE. I'm finding myself plugging in the sci-fi and horror elements I've always wanted to run into my Beasts & Barbarians games. I never would have even considered attempting this in Pathfinder, especially "on the fly". It's trivially easy in SWADE, and I love it.

I really can't say enough good things about SWADE, and I would be shocked if another system comes along anytime soon that's good enough to convince me to change. This is just an A+ product.

One complaint I have with almost ALL game systems is the disparity of suggestions for balancing encounters. I'm not asking for a full on Challenge Rating system like in Pathfinder, but it was very difficult for me the first time to figure out a good challenge. Unfortunatley, this conversation is usually dominted by grognards who pound their fists on the table and say "DON'T BALANCE ANYTHING!! Anyone who disagrees with me is an idiot and will be censured by sycophantic like-minded forum moderatos, then receive a melee attack from my neckbeard!" However, for GM's new to the system, we don't have any idea what to throw at the players the first time, and a TPW in the first session is probably not explainable by the standard garbage neckbeard advice of "you guys should learn how to assess the risks, it's a dangerous world!" My theory is people who say things like this don't actually run games, or at least not good ones because what would probably happen is all your players would quit. Players now days have far more options than back in the caveman days of Chainmail, and they'll just bail and join another Discord channel if they don't like your game. So what am I actually asking for? How about just several pages of examples to help the new guys. Here are stat blocks of a sample party of 4, here are some common combinations of enemy stat blocks like goblins and skeletons and such THAT WE PLAY TESTED, and proved to be a fun encounter. Stop listening to the grognards on this, new GMs need a lot more help in this area than what you give us. Fortunatley I have Fantasy Grounds where I can speed up the play testing of encounters between games, but back in the good old days before Fantasy Grounds this would have been a colossal PITA. Just provide multiple clear examples illustrating how experienced SWADE GM's ballpark challenge to set us on the way. Once we have a feel for it, we won't need it anymore. What happened to me was, I ran a "mini-game" before the first actual game session, followed your extremely sparse encounter balance guidance, and the party just wiped the floor with them. I don't think anyone even took a single hit, and it just wasn't fun. Next go-round I had some frame of reference as to what is "too easy", and things went much better, but if you had just given me more guidelines to help shape my thinking in the beginning, the first session would have been much better. The grognards and neckbeards like to paint this as a false dilemma; either you put in some bloated, barely functional CR system like Pathfinder, or you don't try to balance anything. To me, this is just complete BS. There is a happy middle ground for helping new GM's avoid TPW's and boring easy encounters in the early games, and I could probably write it myself at this point. All it would take is a little effort on your part. I won't knock off a star, because nobody got mad and quit after the easy encounter, but I was a little irritated. Before you go on the defensive, Pinnacle, I am only taking the time to write this because I love your product and would like to see it improved.

Another minor complaint is that the PDF is poorly optimized, weighing in at a ridiculously unecessary 56MB, and performing even worse than that size would indicate on older devices like my Android tablet. It's just a bloated hog of a PDF. After removing all the images with Ghostscript (see below), and using a free online PDF optimizer, the result is a 2.5MB PDF that opens lightning quick and scrolls smoothly on all my devices. I get that Pinnacle is trying to pretty up their product, but rule books are utilitarian. Most people are going to look at the pretty pictures once, then spend the rest of their time wishing the PDF was optimized better. What I would prefer is if they would create a reference book PDF designed purely for GM reference, and then maybe include a full version with art, or just an art book.

Normally poor PDF optimization would cost any product I review a star, but fortunately for Pinnacle the content of SWADE is just so outstanding I can't give it less than 5 stars.

I actually wound up buying this product twice. Once in PDF format, because I had originally intended to play on Roll20. Then a second time when I switched to Fantasy Grounds. Normally this would irritate me and I would have refunded the PDF product, since the full rule book is in Fantasy Grounds and that's where I look stuff up. I like this product so much, however, paying for it twice still seems like a good value, and I'm happy to pay a little extra to support a company I like.

Here's how to delete the images with Ghostscript: gs -o noimages.pdf -sDEVICE=pdfwrite -dFILTERIMAGE input.pdf



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Nick J. [Verified Purchaser]
Date Added: 06/25/2020 13:38:58

One of my favorite game systems by far, the newest edition of Savage Worlds is a step in the right direction for this great ruleset. The only issue with S.W.A.D.E. is the price point for a physical version. Admittedly, it's not really that bad of an increase but when the previous book was only ten dollars, it did at first glance make me scratch my head a bit. The level of polish and quality of artwork within,however   makes a solid case for the costs. Pick it up, since it is fast, furious, fun and incredibly adaptable to anything you can dream of running at your table!



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Cyril R. [Verified Purchaser]
Date Added: 02/20/2020 14:51:56

A great improvement to an already good system. More streamlined, more generic, more and better player interaction. Rules are easier to understand, and grouped better. Also I love Powers Modifiers. Excellent and flexible.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Thomas B. [Featured Reviewer]
Date Added: 01/01/2020 10:28:43

IN CONCLUSION The general tone of the rules took a step back away from hard numbers and explanations and more towards "if it makes sense" or "you'll get the feel of it". I get that this is frustrating for some people. They need hard guidelines for anything that happens in a game. I appreciate that. I totally do not need that, so I appreciate the lean towards "rulings over rules" that the book stops just shy of adopting. The system can support investigative scenarios, tactical minis combat and social maneuvering, with mechanical support for all the above. It's the most diverse Savage Worlds yet. I still think a couple of the choices were oddly limiting given that everything else seemed to be about making the system more heroic, but if I every truly find those things too troublesome, I'll houserule it. Pinnacle has released a number of setting conversion sheets (1-2 pages) for everything that doesn't have a full blown revision planned (Savage Rifts has been revised, and new Deadlands books are coming), but don't stress out: For as much as they changed, it's still remarkably backwards compatible. The BIGGEST thing to watch for with old material is making sure that the skills line up (given that some have been removed/consolidated/so on). Man, I love Savage Worlds. I've never hidden this. I've bought the core rules three times now, this last time going all-in on the Essentials Box. I did that after having access to the PDF of this edition. I fully believe this is the best iteration of Savage Worlds yet, so yeah, I'm gonna give it a glowing endorsement...even more so after using it in play. Big time recommendation. And don't bother holding out. There ain't a $10 version coming, aside from the PDF. Buy now, get to playing.

For my full review, please visit https://mostunreadblogever.blogspot.com/2020/01/tommys-take-on-savage-worlds-adventure.html



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Joey M. [Verified Purchaser]
Date Added: 12/15/2019 20:09:17

Great universal gaming system. Simple but versatile.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by ROBERT T. [Verified Purchaser]
Date Added: 12/10/2019 10:17:01

A great system for any nearly any genre. You will find Savage Worlds Adventure edition is able to take on everything from the gritiest fantasy, to the the most over the top Post Post-Apacolypse settings like Rifts. Savage Worlds can do them all.

The only weakness of the system is to do powerful Super Heroes you will need experience with the system or to purchase the Super Powers Companion.

This is the system I go to by default when looking to translate something from fiction into an RPG.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Felix B. [Verified Purchaser]
Date Added: 12/05/2019 15:13:22

Savage Worlds is my go to system. I use it for sci-fi, supers, horror, fantasy... The flexibility, ease to learn and playability to me is the best of any system out there. Highly recommended.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by John P. [Verified Purchaser]
Date Added: 12/05/2019 13:57:49

One of the most flexible game systems available in that it works for about any genre you could want. It's also one of the most affordable and easy to learn. I highly recommend it to new and old role-players.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Mike D. [Verified Purchaser]
Date Added: 12/05/2019 13:41:21

I bought the original Savage Worlds years ago and have been a fan ever since. This new Adventure Edition has honed what was already a near-perfect game system to a razor sharp game of absolute awesomeness. This is a game that, once you've read or played it, you'll find yourself watching movies or TV or even real-life events and mentally converting it all to Savage Worlds. It a game that is not only FUN, but it makes sense. Whether you're stalking the streets at night in search of a vampire, having a fistfight on the wing of a bi-plane, piloting a starfighter through an asteroid field or whatever else your imagination can come up with, Savage Worlds not only does it but does it incredibly well. Don't be surprised if, after playing in a Savage Worlds game, you suddenly find it not only shooting to the top of your list of favorite games, but becoming your go-to system for gaming in general.

Do yourself a favor and purchase the Savage Worlds Adventure Edition. You will not regret it.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Mathias H. [Verified Purchaser]
Date Added: 10/23/2019 14:10:09

Is there any way to give more starts than five? Honestly, the previous edition was very good to begin with, but this one takes all that was good and solid and improved upon it. A lot of the features are simpler and easier to use, the design is very handy and all additions make total sense. I really love this system - you could take any setting and turn it into a Savage setting with little difficulty.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Michael P. [Verified Purchaser]
Date Added: 08/16/2019 13:01:45

Truly one of my favorite rpgs of all time. For the longest time i thought universal or "generic" rpgs were a waste of time until savage worlds. I started with deluxe and then this came out. The best part about pinnacle is they don't reinvent the wheel with every edition of the game, so all of your previous material is largely compatible or easily converted on the fly. Magic got a boost in this version, and some interesting dynamic elements like universal spell modifiers similar to SPC2 for super powers. Power points regenerate faster with rest and backlash now only happens on a critical failure. Also martial arts and grappling are now awesome and face characters are actually playable. Also players are slightly harder to kill outright, but that hasn't stopped me int he slightest from wracking up a small body count in my deadlands game.

The book itself the artwork is good, funny enough instead of focusing on iconic characters from various settings or adventures or random genres, it is the same group of players who make the same type of characters across multiple genres.

Its very easy to read, by the time i was finished with it i had so many different games i wanted to run. Ultimately this is an improvement over previous editions my only real criticism is as versatile as the system is ive still had some issues with magic for diffirent types of settings or spellcasters and variety of powers. And i think i still prefer the old weird scientist.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Gage V. [Verified Purchaser]
Date Added: 04/10/2019 09:58:34

Savage Worlds has been my system of choice for awhile now and when they announced a new edition I was hopeful but nervous. Adventure Edition turned out to be amazing and I'm so happy that I went all in on it!



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Dario T. N. [Verified Purchaser]
Date Added: 03/20/2019 11:08:33

I really like this edition and am happy of having contributed to its Kickstarter. Most of the rules changes are minor tweaks, but some of them were needed and are welcomed, while the new chases system is more seamless than the previous one. I think it is worth this price to update Deluxe Edition, and a definitely good price if you haven't it. I wrote a longer review here.



Rating:
[5 of 5 Stars!]
Savage Worlds Adventure Edition
Publisher: Pinnacle Entertainment
by Jan J. [Verified Purchaser]
Date Added: 02/28/2019 13:49:52

I liked the previous edition, but I love this one! Everything is bigger, better and way prettier. From the clearer language, through the rules changes and additions to the amazing layout and art.

And it is getting better and better all the time :-D



Rating:
[5 of 5 Stars!]
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