This book is a dream, and I am waiting for volume 2. I have played Traveller since the 1980s, and I always saw it more for its use as a toolkit than a setting. I love, for example, Star Frontiers but want a clean and coherent system. Same thing with Star Ace, Other Suns, etc. etc.
Frankly, I'm sick to death of the Third Imperium. Been there for 30 years. I wanted Traveller to hearken back to the LBB when they were seen as a toolkit. This book unpacks loads of goodies. Top marks.
Personally, I am using it to tweak my homebrew conversion of Gamma World using the Traveller rules. This book has helped immensely. And they could certainly do more "toolkit" books. Add in the optional rules in High Guard and Central Supply Catalog for unusual or alien or alternate techs, you are good to go for onverting a wealth of old-school 1980s sci-fi adventures all while using the clean and crisp Traveller mechanics.
More please! Here's some ideas:
- personal shields and fields
- more type of power armor
- lower-tech career paths
- growing up in high or low grav (see Traveller 5)
- more race creation ideas
- mutations because, why not
- tweaking the genres - going from everyday joes in space to laser sword star heroes!
- MORE FTL drive options
- getting into detail of survival - see the old Classic Traveller books for Mountain Environment or Desert Environment
And since we are doing wishlists, any chance to resurrect the Skyraiders series?
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