Cubicle 7 really dropped the ball with this adventure collection. (Which is surprising after the excellent CRB)
If finally got the printed book several days ago and I immediately noticed the many typos (especially in the first adventure, Grim Harvest). NPCs names are sometimes written differently, another changes his/their pronoun from one paragraph to the next and the sentence structure is garbled in many places, as if there was a lot of hasty cut and paste editing going on at the last minute. It takes a lot of this to make me complain about it but in this book it impedes comprehension in some places so I had to bring it up.
Area names are sometimes also mixed up. In one adventure, you rescue NPC A in area X and they immediately ask the PCs to escort them to area X, where they all currently are... It was easy to figure out, what she actually wanted, but this is still annoying.
I also have reason to believe, little thought was put into the general structure of some adventures (or maybe they weren't playtested properly?). In the second adventure, a group of players, armed to the teeth, is presented with a monastery overrun with orcs. The adventure all but wants them to sneak through the dark halls, being only harassed by the orcs, especially their Kaptin and having scripted encounters while rescuing the monks one by one. I can imagine what many players are gonna do instead. I KNOW what my group will TRY to do instead.
Exposing the traiter could have involved some more clever detective work also.
And what exactly the deal was between an NPC in the first adventure and the dark Eldar and why the dark Eldar even bothered, I don't know. Players can ask the DM the most inconvenient questions in such situations.
There is also a severe lack of maps in these adventures. Every adventure has an overview map of the entire area and that's it. Not gridded combat maps whatsoever. While it seems to me that W&G is supposed to be a more storytelling-focused game than e.g. DnD, it is still rather combat heavy and many players (especially my group, who I practically raised on DnD 3rd edition half a lifetime ago) really appreciate and ask for those maps. Well, a lot more work for me as the DM here...
In fact, some important sub-areas that only appear as a marking on the general overview map do not have a map at all. Even if the bossfight is supposed to be taking place there. I am looking at you, Grim Harvest. So I have to design that entire area with opportunities for tactical play myself. It is not that I don't like that activity, but I have little time these days and there is a reason I am spending money on such a product.
I don't think I will be spending money on further Wrath and Glory Adventures.
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