DriveThruRPG.com
Browse Categories













Back
Other comments left by this customer:
You must be logged in to rate this
Charm Roleplaying Game
Publisher: Strange Machine Games
by Michael M. [Verified Purchaser]
Date Added: 10/11/2020 06:59:43

Charm is an average game. Not a game-changer, not bad. But also nothing new or encouraging. It might have been 15 years ago. But nowadays, you might know most of the design from other allrounders, executed in a better way.

The biggest issue is the writing. The book fails to teach you the game. I had to re-read several paragraphs to understand essential parts. It’s too vague, where it needs to be practicable. It not because the system is complicated. It isn't. It’s just not well-written. You get the impression, that the writer/designer knows his game so well, that he cannot explain it to someone new to the game. The examples are not always helpful, too.

On top of that, Charm is not very intuitive for a game that wants to be quick and easy. The mix of the fluctuating target number (with seven levels) and seven success levels adds an unnecessary layer of complexity. I do not just compare my roll to the target number for success/failure, I must also look at how many times time three it is above or below the TN to get different results. No big math, but also not intuitive. (It would have been better to use a 0-10 scala in combination with a d10 + d3/d4.)

It’s a shame because I think that it could have some potential. The included scenarios/worlds are nice, mostly out-of-the-box (in an exciting way), and worth the look.

I’m always interested in generic game systems, but in this case, I will stick with Fate and Cypher as the tools of my choice.



Rating:
[3 of 5 Stars!]
Charm Roleplaying Game
Click to show product description

Add to DriveThruRPG.com Order

Creator Reply:
To elaborate for others who may have read this review, here's how the check works: - The GM sets a target based on multiple of 3: 3,6,9,12... 3 = easy, 6 = moderate, 9 = hard... - The player rolls and then sees where the result comes in at. - If the target is a 9 and the player rolls a 13 then they are at +1 level and gain an Edge to their result. A result of 16 would equate to +2 levels. The bonus or penalty levels are always in multiples of 3. Thanks for the review! We appreciate your support. I am interested to hear more about the d10 + d4 idea you have and it may be worth considering for a future update or optional rule to play. We are excited that you liked the scenarios and want everyone to know we have more on the way.
Displaying 1 to 1 (of 1 reviews) Result Pages:  1 
Back
0 items
 Gift Certificates