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This class is fantastic, I love how it brings new lore, I assume inspired by Germelshausen or perhaps Brigidoom, where a mysterious village or otherworldly mildly pleasant city exists somewhere in parallel to the Dying World, but instead of magically get trasnported to the good city, you magically got transported to the miserable world. What a delightfully pained class, with truely interesting class features! 10 out of 10 absolutely use the lore and class in my game!
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This class is great. For the folks skeptical out there, it really does work well with the Mörk Borg setting even as a clear lift of the Arcane Archer, it really carries in the misery of The Dying World with it, capturing the doom metal feeling. Personally I think the class description makes the hunter a little too badass for the game itself. Player has a great arsenol of wild arrows with fierce otherworldy powers, but all them arrows won't stop anyone from being hunted by a ravenous pack of trolls in the middle of the night! 10 out of 10, with some minor descriptive differences I use this in my game!
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Rude, Cruel, and Useless, the Robber Knight is a fantastic class for allowing a player to wage feudal class warfare on the peasants before them. The diplomatic power is nice, but it doesn't grant immunity to a sharp knife in the ribs, so players better not get to uppity (or better get better armor). Honestly this class fits right into the miserable dying world, 10 out of 10, I use it in my games!
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Badness Gracisou, do I love this class. This isn't your grandpa's hero class, no you won't be playing link, you'll be playing Dampe the grave digger. What's the coolest thing about you? You're used to grave rot, so despite being sick, you never get infected. Gross! I love it, and absolutely use it in my games 10 out of 10.
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Beware the mighty Tarasqüe!
A delightfully awful creature to subject your players to 10 out of 10 would use to TPK again.
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Morbid, bleak, and miserable, a brilliant addition to the Mörk Burg classes, adding that pathetic asthetic that makes the classess fit so well in the world. 10 out of 10 do use this class in my games!
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Absolutely love this Mörk Borg suppliment, 10 out of 10 do use in my games.
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Fantastic Class for Mörk Borg, captures the rotten elements of the world, the desperation of the people, and gives the miserable player just a small smattering of helpful abilities. 10 out of 10 would use in my games!
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This is absolutely delightful, I love these deities and they give some great adventure hooks!
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Creator Reply: |
Thank you so much! We're very proud of all our little Hireling Gods. Keep an eye out for EVERY GOD WILL FALL: The Sticker Set launching tomorrow on Kickstarter! |
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Delightfully misreble, though it requires rules from another suppliment, I seem to be able to make due to create some fantastic mid-boss type monsters for my players.
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12/10 this Scenario is a sordid waltz through the a beutiful nightmare.
If you're looking for something dark, morbid, and positively cathartic, this adventure is for you.
The scenario is surprisingly user friendly to run, and while the content may require a more mature audience, the mechanics could easily allow for a GM's first run, even if they are the sort of GM like me that doesn't specialize in reading the adventure ahead of time.
The $10 is worth the 6 Dead Girl classes alone, which can slot in surprisingly well into any other Mörk Borg adventutre, and the scenario itself is worth another $10. It's an amazing price, and I cannot reccomend this product enough.
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I really like the idea of this MÖRK BORG class, it doesn't quite fit into my specific campaigns but I 10/10 reccomend it for other GMs. It's a fatalistic down and out scoundrel with little between them and their latest loan-shark, one of the vicious demi-dieties of the dying world.
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You have 12 days to process through your demons, or watch the world die screaming.
I have to say, I've read through this game, and I am entirely too excited to get myself a hard-cover copy of this book.
A huge draw for me is that the developers clearly had several points of reference (no doubt amoung them was VtM, but like any design, citing only one source of inspiration does it a diservice, it's very fleshed out) and builds on a dark and fast pace table-experience.
A campaign about making physical your trauma, and pressing through it, for good or for ill, in a limited number of days? Fantastic.
If you're looking for urban horror, I can highly recomend this book, because they've got it to a T.
The 3d10 system used is very familiar, I almost feel like they pulled it out from under me, as I was designing something around a similar system, but it seems not only did this book beat me to it, they executed a fascinating and intuitive way to improve upon it, roll more die, take the higher 3 results. Boom. Done.
Special abilities and player options? All of them bring dynamic options to the players' tool-kit, so there's no burner levels, where you buy a talent that gives you +2 to Basket Weaving before you get your cool stuff. They're all cool stuff.
Some may consider the narrow scope of the game a draw-back, but I disagree heartily. If you want gothic urban-horror that specificially embraces the struggle of trauma and survival, you just can't get an authentic experience out of a generic fantasy game.
If that sort of thing is suited for your table, you absolutely must get your hands on this book.
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