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FARFLUNG: Sci-Fi Role-Play After Dark
[1-932592-30-X]
$19.95
Publisher: Sanguine Productions
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by Diego M. C. C. D. C. [Verified Purchaser] Date Added: 02/03/2018 08:16:07

I am going to review some aspect of this game that I like nd find interesting, and some that don’t fit my style of play. This is not a complete - paper quality - layout - page count review.

First, the playbooks are very evocative, firmly grounded in the game’s premises, and very funny. The game talks about what it is to be a person in a very unhuman (transhuman) environment, at the end of time. Here, we lose almost all elements of what makes up the society we know, and the rest in drenched in strangeness and dark comedy.

The book has pretty everything you need to play in this environment, from premade threats, which give us the foundation for some serious customization, to a good list of plot twists, to examples on how to play.

What I don’t like First, if this in your first PbtA game, good luck. Yeah, it has a list of moves, MC moves, new rules on pools, modifiers (+6 ?! Really?!?! Maybe…) and a funny past/future points system; and this is ok. What isn’t clear, is the two or three basic rules on WHEN to make moves, When to make MC moves, and when NOT to make them. If you tell me that the trigger is “when it’s funny”, or so, I feel it’s way too subjective. If you tell me that rules are there to be changed or ignored… I wouldn’t want to find those words on games that aren’t Vampire or AD&DII. The most basic concepts of PbtA are given for granted. If you have read other PbtA games ( Dungeon World, Apocalypse World II, Urban Shadows, for example) you will get it no problem.

The last thing which I find subpar is the section on how to make adventures. It feels too much old school, with a series of hints and best practices on how to make assessments on the fun of the players, the possibility of success, and the like. As before, I don’t think the MC should decide on the length of an adventure, the possibility of failure on a larger scale, or create a list of endings; even if it’s done listening to the players BEFORE it actually happens.

Again, if you are into PbtA, there’s no risk. Otherwise, well, it SEEMS that the MC can change a lot of thing for the benefit of the story. It would have been simpler to use Fronts, Threats or Portents, than resorting to this kind of judgement.

In synthesys, some things need to be more explicit; others will just lead you to a less than satisfying game experience (unfocused, I may say). Unless, as noted, you can make up with your experience with other, similar games.



Rating:
[3 of 5 Stars!]
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FARFLUNG: Sci-Fi Role-Play After Dark
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