Oddly, this is far and away the most optimistic World of Darkness book I've read. Sure, the forces of the Wyrm are powerful, even overwhelming. But the recurring theme seems to be "they can be beaten, if people get their act together." Half of them could be solved in minutes if the Garou could work with the Awakened to deal with them, for example. It goes into detail on the Urge Wyrms and the Maeljin Incarnae (including how to destroy them), then talks about Pentex (and all of its internal strife), then there's Tribebook: Black Spiral Dancer (they're a mess, it's almost confusing how they're still around), then other stuff (again, a chaotic mess that shouldn't be able to work together), and finally toys.
Overall, it's a great book, and can be adapted to other World of Darkness games as well as Werewolf, and somehow turns out to be optimistic (we can win!) and pessimistic (but we'll never get our shit together) at the same time.
Rating: [5 of 5 Stars!] |