A psychic agency named after a psychic construction in Astral space where its operatives meet, led by Mr Ullyses who may or may not resemble his astral projection and Ms D who may be the only person who's met him face to physical face and knows who he really is.
How you use this psychic agency is up to you but it's presented as neither an enemy or a friend to the players and with an agenda all of its own.
Nice write-up, good ideas and sufficiently vague to make it easy to fit it into almost any campaign... Now if I could only stop hearing Cream playing in my head!
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