As a person with Nordic roots ( Finnish ), I was happy to see that this setting delivers the actual feel of the Norse mythos, instead of the diluted pop-culture Hollywood fluff. This is obviously because of the deep research that the author has gone into for this supplement. The setting is expansive although I feel that it needs some more crunch. The adventure chapters could have used more information on how to actually run them, like for instance, the transition between one chapter and the next. A little bit of narrative between one plot point and another would have been nice, especially for newer DMs. Although, with a little effort, running this adventure in this setting can be a flavorful and unique experience at the table for players and dungeon masters alike. In other words, this setting offers a new D&D 5e experience. This setting also does a great job with things like standard statblocks ( for the Gods ) and setting-specific rules ( like the brutal sailing rules ). This setting brings out the brutality and the esoteric nature of Norse Mythology really well ( like the Draugr battle ) with good writing, great art and vivid characters.
Overall, if you want to play a Viking and travel the Nine Realms for glory and adventure, this book is your #1 choice.
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