The Cavern of Whispers is said to be haunted by malevolent, restless souls that jealously guard an artifact known as the Helm of Radiance. Many have dared to brave the cave in the hopes of riches and power, none has succeeded. Will your PCs succeed where others have failed? Find out in this six-page, 5e sidetrek/expanded encounter for 1st and 2nd level from Earl of Fife Games.
I can’t give much away without spoiling the adventure’s central twist, but it’s imaginative, fun, and gets huge kudos for playing against expectations. Also, of note, one can overcome the final challenge in a number of ways, perhaps excluding combat – a nice change of pace.
While a couple of head scratching plot points need addressing by the GM, they are easy enough to correct and don’t detract from the overall experience.
The Helm of Radiance may not suit the tastes of those who like gritty or grim gaming, but younger players in particular should enjoy the experience.
Editing and formatting are very good and the pdf sports nice full-color artwork.
Cody Leigh has delivered a rather enjoyable side trek that serves as a change of pace. It demonstrates a grasp of 5e rules, some interesting twists, and is inexpensive. Worth looking at for an hour or so of gaming.
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