In the 5E tradition, Dungeons & Ruins offers deadly risks and great rewards. All it takes is a torch, a sharp sword, and great courage…
Go beyond the basics! Use new Game Master tools to customize your TOV campaign for advanced combat, social, and exploration encounters.
The new Tales of the Valiant RPG keeps the 5th Edition community independent and tabletop moving forward—use it to tell your own tales of 5E high adventure!
The Latest From the Kobold Press Blog
It’s a trap! The Dungeons & Ruins preview falls on an unsuspecting world
The Campaign Builder: Dungeons & Ruins Preview contains a LOT of info on traps, and this is a great first look at the loving detail we have laden onto traps in Tales of the Valiant. Check out sample traps from the preview!
Gnoll lineage and heritages for the Tales of the Valiant RPG
When the Tales of the Valiant Player’s Guide debuts in just a few months, it will contain classic fantasy people: elves, dwarves, humans . . . the usual suspects. The blog is adding some non-usual, unofficial options for you to consider. This month? Gnolls.
ToV Tuesday! What changed in the final book after your playtest comments
Some people assumed the base rules in the Alpha Release would be the final book—oh man, those people will be shocked. We dug into everything, making little changes everywhere, to increase usability and address some of the more confusing pieces of the 5E rules, while keeping 5E compatibility intact. See what changed thanks to your playtest feedback!
Midgard Monday: Getting the warband together, part 4
The season of war is the tradition of the Septime Cities. They fight each other, and they fight whoever threatens. The Mharoti Empire is one of those ever-present threats, gathering like storm clouds on the horizon. This series will help a GM run a campaign to explore the fight to free the Illyrian marches along the eastern border of the Seven Cities.