01. |  | Whitehack is a fantasy role-playing game in the original tradition. In addition to custom adventures, campaigns and settings, it is designed to run just about any material from 1974 onwards with zero or little conversion. This is the third edition, in which the game has been revised and edited to better welcome new and returning role-players. + New rules for character bases and leaders. + New... [click here for more] |
02. |  | Surprise and delight your players with these new magic items for the world's greatest roleplaying game! The Book of Wondrous Magic contains one hundred of the most imaginative and useful magic items ever devised! Each one has been carefully balanced so you can use it in your game right away. The perfect way to liven up any treasure hoard and an essential resource for every... [click here for more] |
03. |  | Barbarians! Civilized men huddle behind tall stone walls, trembling at the thought. The soldiers of civilization tighten their shield walls against the oncoming onslaught. And then they come. Savage men and women, screaming at the top of their lungs, oblivious to fear, frothing at the mouth from rage and lust for war. Wave after wave, they storm shields and fortifications. Many die;... [click here for more] |
04. |  | This is a love letter to the action cartoons of the 80s and 90s. More specifically a toolkit for Savage Worlds (Adventure Edition) to emulate the fun and mayhem of the saturday morning animated shows. Whether you plan to use the included microsetting or create your own inspired by your favorite show, you'll find everything you need to play.
More than 30 new Edges.
6 new character races with 25 uniques... [click here for more] |
05. |  | In the Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book heroes - either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!
Includes a high res and a compressed version of the indexed Core Rulebook, as well as a Creative... [click here for more] |
06. |  | The best 5e fantasy roleplaying games are often the most unpredictable. When the plans of the Gamemaster meet the actions of the characters, the incredible creative energy that results can spin encounters off in different directions, creating a largely spontaneous campaign story that keeps the GM and the players alike on the edge of their seats. But when it comes to the climactic boss battle encounters... [click here for more] |
07. |  |
Challenge your players with dastardly traps and puzzles, created for the world's most popular roleplaying game!
Traps, Trammels, and Triggers contains over 100 traps (with 150+ more variants), ready to be dropped into a D&D 5E campaign with little preparation. Hinder, maim, or misdirect your players as they charge head-first into a dungeon without investigating their surroundings.
... [click here for more] |
08. |  | Internal strife wracks North America's last breadbasket. Soviet troops occupy Vancouver Island. Fascist New America holds power in Idaho. Disillusioned soldiers and long-frustrated separatists carve out their own pocket kingdoms. Cut off from the central military government strongholds, Seattle's Western Redoubt is on its own, critically low on fuel, ammo, parts – and hope.
The Pacific... [click here for more] |
09. |  |
Character creation rules for 5e that replace race with ancestry, culture, and mixed heritage, for awesome new PCs
"Required reading for playing RPGs in 2020" - Polygon
- Play a character of one ancestry raised in a different culture, like an orc raised by elves
- Play a character of mixed ancestry, like the child of a gnome and a halfling
- Replace the outdated concept of Race in D&D with ancestry... [click here for more] |
10. |  |
City of Saltspray
Small wooden walkways lie in the shadows of the tall buildings that crisscross above, while the oceans waves gently lap against the piers. A small church sits quietly across the street from a popular tavern where travelers often stop to dine on it’s exotic sausages and ale.
The second level of the city consists of a large stone bridge which passes over the canals and... [click here for more] |
11. |  |
Ruins of Saltspray
Small wooden walkways lined with rubble lie in the shadows of the tall broken buildings that crisscross above. A small church sits quietly across the street from a tavern where travelers once stopped to dine on exotic sausages and ale.
The second level of the city consists of a large stone bridge which passes over the canals and more dangerous shadowy locations that the... [click here for more] |
12. |  |
Clockwork City Prison
Large rusty cogs turn above the roiling magma adjusting but the smallest thing within the massive city. Iron plating makes up the form of this structure with pipes releasing pent up steam which turns the gears. Platforms protrude from its core each holding a dangerous prisoner.
Adventure Seed
An ancient scroll speaks of a powerful weapon from the fabled Clockwork... [click here for more] |
13. |  |
Pirate’s Secret Cove
Gentle waves crash against the rocky shore of the cavern filling the inner chambers with the salty scent of the sea. Stone steps that have been carved out over the ages lead up into two chambers containing tables with wine and gold as well as hammocks for sleeping and several small chests containing treasures that were perhaps claimed against their previous owners wishes.... [click here for more] |
14. |  |
Planet of the Titans
Deep within this dense alien forest lies the resting place of a titan, you can hear the trickling of the nearby stream and small bird like creatures chirping in the distance as a faint breeze disseminates the scent of wildflowers and damp earth.
Nature long ago enveloped this long dead being in an eternal embrace. The bones of it’s gigantic legs have fallen across... [click here for more] |
15. |  | This spheres apocrypha contains over 10 new feats to expand the power of the Guardian sphere and other options for characters who specialize in protecting those around them.
Use Desperate Focus to become even more deadly when on the verge of death. Use Harnessed Virtue to turn an imbued strike into a more deadly aligned strike. Or, build onto I Will Hear and I Will Come with the culimation feat I... [click here for more] |
16. |  |
Town of Seacliff
This part of town has seen better days. The tavern which was built long ago now sits at the very edge of the cliff, warmth and the scent of freshly baked goods wafting from it’s windows. There is also an alchemists store, weapons store and a small library tended to by one of the towns monks.
Many of the buildings hold stairways down to storage basements or further rooms... [click here for more] |
17. |  |
Village of Blackthorn
This part of town has seen better days. The tavern which was built long ago now sits at the very edge of the cliff, warmth and the scent of freshly baked goods wafting from it’s windows. There is also an alchemists store, weapons store and a small library tended to by one of the towns monks.
Many of the buildings hold stairways down to storage basements or further... [click here for more] |
18. |  |
Elementalist’s Crucible
Built long ago this ancient structure now lies dormant. Pedestals, beams, platforms and walkways have crumbled over the ages leaving a dangerous trial that few are willing to attempt, for to fall would certainly lead to death.
Roots and ferns have grown over some of the old stone floors, while a supernatural icy formation covers others and yet still, eternal... [click here for more] |
19. |  |
Bizzack’s Bar and Grill
The cobblestone path leads you through the city and to the large oaken doors of Bizzack’s Bar and Grill. A small stable sits to one side while another smaller building functioning as a storehouse sits to the other.
Inside stone catwalks lead over the main feasting area and down sets of stairs. Fires are roasting delicious smelling boar and the tables are all full... [click here for more] |
20. |  |
Twilight Grotto
Dense colorful forest lands give way briefly to a rocky chasm crossing where a set of stairs have been carved into the ground by natural forces leading down into the gloom below. Eroded stone platforms have been connected by the use of many wooden bridges which lead you around and into another cavern system which branches off to a ledge and another set of stairs.
Below lies... [click here for more] |
21. |  |
Zalzornag’s Interplanar Emporium
A strange portal opens in front of you revealing an old dome shaped mausoleum surrounded by demonic statues. The mausoleum hovers effortlessly within an ethereal void, small stepping stones leading to large cast iron doors.
Once inside you see ancient bookcases which encircle the room and several tables packed with old scrolls and items of great power.... [click here for more] |
22. |  |
God of War’s Vault
Long ago built within this demi-plane this ancient vault still remains floating through the aether. Tall stone walls and wide engraved oaken doors bar entrance into the halls, locking away multiple rooms which contain weapons of war as well as magical scrolls of tactical genius used by heroes of the late ages.
The main hall leads you into a large chamber flanked by stone... [click here for more] |
23. |  |
Icebound Fortress
A heavy fortification has been built into the snow covered cliff-side, the barrels of cannons protruding from small openings. Statues of beautiful angelic figures stand upon pillars of stone and iron while cages designed to house criminals hang from the towers. A massive wooden and iron gate bars the main entrance. The seas lightly toss, and sheets of thick ice that have... [click here for more] |
24. |  |
Adventurers Seaside Keep
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.
The fighters room is off the hallway and overlooks the... [click here for more] |
25. |  |
Arena of Glory
Pillars of stone lead up from the mountainside to form support pillars under a grand coliseum. Heavy stone pedestals mark the outskirts, with angelic statues standing upon them grasping chains or holding swords.
Many stone pillars hold up the mountainside over the crowded stands and platform that looks down upon the contestants. Fires rages along the insides of the combat... [click here for more] |
26. |  |
Adventurers Abandoned Manor
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds lies bare but for an empty fireplace. A set of doors leads from the feasting hall and into the small room while a single door off to the side leads into the kitchen and pantry area.
Another room is off the hallway... [click here for more] |
27. |  |
Adventurers Home Base
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.
The fighters room is off the hallway and overlooks... [click here for more] |
28. |  |
Adventurers Manor
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.
The fighters room is off the hallway and overlooks the forge, many... [click here for more] |
29. |  |
Fungal Caverns
Winding caverns have been carved away over the eons by tricking rivulets which funnel into the depths. Debris and muddy grounds have coalesced here with the carcasses of creatures feeding the large glowing fungus and undergrowth that has spread through the depths.
Stone bridges span the small streams which now meander ever deeper and large stone chambers hold lairs for... [click here for more] |
30. |  |
Airship Docks Battle
Stone rails have been made rumble while wooden struts and slats burn, damaged by the bombardment that has hit the port. Blood runs in the streets as guards attempt to stave off the enemy.
Cranes that are used to off-load goods hang over the railings, fire trailing from their forms. Crates and barrels have been damaged and In the center of the dock, below the... [click here for more] |
31. |  |
Black Steppes Adventurer's Guide
How to survive in orcish wilderness, written by The Brave Mathias.
An eleven page adventurer's guide filled with full colour illustrations and a town map. Written completely in character, while its author stumbles through comedic misadventures.
Journey to a newly established settlement in a harsh land. Meet humans, dwarves... [click here for more] |
32. |  |
The Five Seals
Rocky hellscape gives way to a large ravine where roiling molten iron meets after rushing down the rocky cliff side. Thick rocky vine like structures have grown around rocks creating a small bridge to the other side, where a path leads towards a small altar. The altar is surrounded by two other small molten streams and sits at the highest point on the rock it was built... [click here for more] |
33. |  |
Abode of the Ratmen
The rocks in this area have been carved away overtime by the streams which run through the mountains. Poorly constructed wooden bridges have been made to bridge the gaps between the stony chasms and dreary dying trees and fetid plants cover the ground.
Strange mechanical devices and pipes jut from the rocks and leak bright green toxic liquid and an entrance to a dark... [click here for more] |
34. |  | Hello there adventurers and welcome to Wally DM! Thank you for purchasing my Journal of Puzzle Encounters. Within this journal you will find 60 puzzles that you can use to add an element of mystery, intrigue and fun to your fantasy role-playing games.
Your players will have their characters swapping out gems of an owl statue to open doors, turning their hand to stone to unlock a portal, or tasting... [click here for more] |
35. |  | WICKED ONES is a Forged in the Dark tabletop RPG about a group of fantasy monsters building a dungeon, launching raids on the surface to gather a hoard, and pursuing your nefarious master plan. Along the way, there's pillaging, rituals, concoctions, contraptions, discoveries deep in the ground, dungeon rooms, traps, creatures, minions, and so much more! You build your dungeon over... [click here for more] |
36. |  | There is a free version here which contains everything you need to run the game. To support this game and future development, this non-free version includes the free version of the game plus two Phone PDFs (one themed dark and one light). Thanks!
THE PITCH:
Like other rules-light games, Year Zero Mini (YZM)... [click here for more] |
37. |  | Here, then, are 100 different notes, letters, demands, lists, reports, threats, evidence of conspiracies or the ravings of madmen that all look like they might be important, but have no actual meaning - unless, of course, the GameMaster decides otherwise. These can be used to answer the question, "What do we find?" with some misleading answers. Alternatively, they could be used as a source of adventure... [click here for more] |
38. |  | An ENNIE-winning expansion for the free Ironsworn RPG. Expeditions into perilous places, more foes and encounters, an array of new oracles, expanded setting info, mysterious objects of power, campaign threats, and much more!
This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into... [click here for more] |
39. |  | In a game’s maturity, the chase of character evolution has limits. After a few life cycles, players are looking closer, thinking deeper, and asking for more substance. Challenge becomes a word often heard at the table, and the GM feels a pressure that isn’t easy to satisfy. It’s time, then, to cook with fire. It’s time to go to HARDCORE MODE.
This D&D fifth edition rules mod from... [click here for more] |
40. |  |
Maze of the Queen of Hearts
Come and play against the Queen of Hearts in the middle of her maze - but don't lose your head!
A printable rpg battlemap compatible with any RPG/Dungeon-Crawl or skirmish game. Use as a standalone gameboard, or combine with any same-scale tileset. The map is 50x50, equivalent to 25 of our standard 10x10 tiles.
Contents:... [click here for more] |
41. |  | "It's a lovely read and hugely helpful."
"Tons of great advice for an aspiring adventure writer."
"Inspiring!"
In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he... [click here for more] |
42. |  | NOTE: Updated February 14, 2021.
***
Within this 7” album* you will find the Tower of Scoundrels, an adventure designed for use with the Mörk Borg roleplaying game.
This adventure includes the outer album cover – which can be used as a micro-GM screen – two booklets that detail the tower as well as what is hidden beneath the tower, and a 7”... [click here for more] |
43. |  | “If you can’t hit the target, don’t take the shot.” -Haarazataka Che’To, Founder of the College of Precision
Full of RP Ideas & Feats that help your bard hit their mark!
Bonus Item: Haarazataka’s Gaze, Magical Dagger
Or if you prefer the tank-ish pet rock wielding druid type, Check out the Circle of Standing Stones!
... [click here for more] |
44. |  |
Blossoming Ruins
A ruined fortress stands tall above these seaside cliffs. The bones of a large dragon lay forgotten below the ruins, shadowed by ferns which rustle gently in the breeze. It blows through the cliffs below, sometimes creating a ghostly wail. A small brook babbles past it, ignorant of the pain and suffering which once graced this land.
Adventure Seed
When... [click here for more] |
45. |  |
Wintersreach Village
This part of town has seen better days. The tavern which was built long ago now sits at the very edge of the cliff, warmth and the scent of freshly baked goods wafting from it’s windows. There is also an alchemists store, weapons store and a small library tended to by one of the towns monks.
Many of the buildings hold stairways down to storage basements or further... [click here for more] |
46. |  | This is a supplement for Warlock!, the old-school roleplaying game inspired by the early days of British tabletop gaming.
I, Dolkepper the master magician, have collected here what the manticore Strix told me of the creatures of the Kingdom. Some of these beings I know exist, some I have never heard of, and some I fear the beast created for my amusement and to ensure the Rebeck brandy kept flowing.... [click here for more] |
47. |  | Sprawlrunners is a 71-pages setting-agnostic Savage Worlds toolkit to help you run cyberpunk (with optional magic) in your games! It pays hommage to the classic cyberpunk games of old, bringing their (partially mythically enhanced) flavor to the Fast! Furious! Fun! of the Savage Worlds system.
Sprawlrunners includes:
Rules and ideas for playable species and how... [click here for more] |
48. |  |
Crashed Prison of Arcarix
This fallen meteor of starmetal is surrounded by burning green woodland. In its wake lies a trail of molten rock, pooling in glowing rivulets, as well as burning fragments of debris and fallen trees.
Adventure Seed
Your party is enjoying the sumptuous celebrations in a village renowned for its annual prosperity festival. Every year as a comet blazes... [click here for more] |
49. |  |
Crypt of the Bone Tyrant
The chamber extends further than you can see with your petty torch. Before you are two sets of staircases on either side of a broken bridge leading down into a pit full of bones, rumble and something else. The bridge has fallen in multiple places along it’s path, leaving it’s iron chains hanging down from it’s railings to the ground below.
Smaller walkways... [click here for more] |
50. |  |
Throne of the King of Embers
The chamber extends some three hundred feet, two sets of staircases are on either side of a broken bridge leading down into a bumbling pit of magma and noxious fumes. The bridge has fallen in multiple places along it’s path, leaving it’s iron chains hanging down from it’s railings to the roiling lava.
Smaller walkways hug the edges of the chamber and lead... [click here for more] |
51. |  |
Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.
Refined for five years after the release of the Lazy Dungeon... [click here for more] |
52. |  |
Murkmire Derelict
The Lightbringer was the fastest ship in the fleet, and had been crafted to resemble an angelic form but the ship has seen better days. Dashed up against the rocks the ship has partial broken in half, spilling it’s contents into the sea.
Below deck the ship has still retained three of it’s set of four cannons even after the deck broke in three and while some... [click here for more] |
53. |  |
Winterhold
An old wooden pier leads you over the freezing icy waters and to the castle walls, large pillars hold up a grand round dome above while below lies a small shrine. The lower portion of a tower is being used as an archive of information containing all goods ever shipped here or exported as well as all guests that have arrived.
Market stalls covered in snow line the walls where goods... [click here for more] |
54. |  | 32 dangerous foes to throw at your novice characters. Kill bugbears, race centaurs or steal griffin eggs!
This beastiary focuses on classical fantasy foes that were not included in the main rulebook and that are suitable for novice characters. You get the full stats for 32 opponents but also advice on how challenging they will be and how to use them in combat. Also, the most exciting... [click here for more] |
55. |  |
The Layer of Eggs introduces an entirely new adversary for use with Shadow of the Demon Lord. Here, I reached out to the incredibly talented Kim Van Deun to illustrate a creature from her imagination and then I created a story around the creature including the mechanics needed to use the thing in the game. What Kim turned over was a bizarre eyeless humanoid spider thing with a ring of teeth... [click here for more] |
56. |  | An extraterrestrial presence is real, and the agents of an interplanetary Consortium monitor us from sites hidden throughout the world. All the while they watch humanity strip mine its planet to fuel the growth of populations and economies.
If there is a plan to avert environmental and social disaster, the aliens operating out of a subterranean base in Antarctica didn't get the memo. As much as some... [click here for more] |
57. |  |
Maze of the Queen of Broken Hearts
The garden has somewhat lost its charm since the Queen's Heart was broken
A printable rpg battlemap compatible with any RPG/Dungeon-Crawl or skirmish game. Use as a standalone gameboard, or combine with any same-scale tileset. The map is 50x50, equivalent to 25 of our standard 10x10 tiles.
Contents:... [click here for more] |
58. |  |
Danger and glory await the bold...
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want... [click here for more] |
59. |  | Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game.
Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for... [click here for more] |
60. |  |
Titan’s Boneyard
Deep within this dense swamp lies the resting place of a titan, you can hear the trickling of nearby water and frogs croaking in the distance as a faint breeze disseminates the scent of death and damp earth.
Nature long ago enveloped this long dead being in an eternal embrace. The bones of it’s gigantic legs have fallen across a small slow flowing... [click here for more] |
61. |  | Basics
5e + OSR
Layout designed for utility
Streamlined gameplay
Highly compatible
Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon... [click here for more] |
62. |  | The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them once more?
Stars Without Number: Revised Edition... [click here for more] |
63. |  |
The Wheel Gate: Fey & Shadow Planes
Reached via The Wheel Gate on the material plane, these parallel worlds echo our own
A printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.
Contents: A pair of 30 x 30 map depicting locations from the parellel planes. The... [click here for more] |
64. |  |
Ravenwood’s Crypt
An old stone bridge lead over a slowly meandering creek of pungent smelling water and to the gates of the crypts. Large iron bound gates mark the catacombs entrance and once inside you find small tunnels, sarcophagi and broken bones strewn over the floors.
One partially collapsed room contains and ancient scroll and a wall that has fallen away revealing a cavern.... [click here for more] |
65. |  |
Unleash your kids' imagination with Hero Kids, the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.
"Hero Kids is great, we were off and playing within a few minutes of reading the rules!"
"Was woken up at 6am this... [click here for more] |
66. |  | "The inheritor" is a redesign of the eldritch scrapper sorcerer archetype.
"Improved Atavism Heritages" is an update to the Atavism talent originally published in The Conqueror's Handbook that introduces heritages, allowing one's creature type to influence how the talent works and what it allows you to do.
With these two changes, you will find new and exciting options opened before you.
Go beyond... [click here for more] |
67. |  | The Hero Kids Hero Advancement Cards expansion includes 120 cards.
The Hero Advancement system allows players to improve all aspects of their heroes: • Improve abilities (melee, ranged, magic, or armor) • Gain new abilities (melee, ranged, magic, or armor) • Add an additional health level to their hero • Learn new skills • Train new special actions • Master new bonus... [click here for more] |
68. |  |
This seven-encounter adventure takes place in the ancient tunnels, chambers, and cisterns beneath Rivenshore.
When the town’s well runs dry, a child’s pleas for help echo from the dry pit. The kids must delve to rescue the lost child. Yet something sinister lurks in the ancient structures beneath the town, and the kids will need all their skill and bravery to rescue the lost child Emon.
• Adventure... [click here for more] |
69. |  |
Art by Julianne Griepp
From the creative mind behind Icarus: A Storytelling Game About How Great Civilizations Fall, comes Spenser Starke’s next project Alice is Missing, a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls.
Developed by Hunters Entertainment and published & distributed by Renegade... [click here for more] |
70. |  |
Dragonsfall Saloon
Twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon is sturdy, yet... [click here for more] |
71. |  |
Dragonsfall Saloon | Night
Burning twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon... [click here for more] |
72. |  |
Dragonsfall Tavern | Night
Burning twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy,... [click here for more] |
73. |  |
Dragonsfall Tavern
Twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy, yet tastefully... [click here for more] |
74. |  |
Mausoleum of the Forgotten
Bright sunlight shines over empty, dug-up graves. Cold ash sits in forgotten braziers, and the entrance to the mausoleum is barred shut by reinforced doors.
Within it are cracked and opened tombs, filled with the bones of many men. It is separated into two sections—that symbolised by the angel sword, and that of the double-crossed bull’s... [click here for more] |
75. |  |
Dragonsfall Guildhall | Night
Burning twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy, yet tastefully... [click here for more] |
76. |  | "Off the Rails" is a one-shot adventure for Sentinel Comics: The Roleplaying Game!
Heroes must board a high-speed train to foil an unknown villain's plot!
Requires Sentinel Comics: The Roleplaying Game core rulebook to play.
Includes a high res and a compressed version of the PDF! ... [click here for more] |
77. |  |
Dragonsfall Guildhall
Twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy,... [click here for more] |
78. |  | A game for children who love adventures
The best stories are the ones you make up with your children.
That’s the thought behind Amazing Tales, a story making game of roleplay and imagination for children who are old enough to have adventures.* With the very simple Amazing Tales rules to guide you you and your child can make up stories together, rolling dice to add drama and excitement... [click here for more] |
79. |  | This expansion for Hero Kids includes ten new All Hallows' Eve heroes for your game:
Jester Alchemist - The jester always gets the last laugh against anyone nearby
Bear Brute - The bear brute is a formidable combatant
Satyr Druid - The satyr can channel powerful druidic healing
Krampus Duelist - Terrifying in stature and in combat
Raven Hunter - The raven harries enemies from a distance
Gorgon... [click here for more] |
80. |  | Mythic Magazine #2
Mythic Magazine is a monthly ezine with tips, rules, and more goodies for the Mythic Role-Playing System, Mythic Game Master Emulator, and Crafter Series from Word Mill Games.
This issue contains:
• Making The Most Of Altered Scenes: Tips and suggestions for creating Altered Scenes in Mythic, with the new Scene Adjustment Table for a random twist.
•... [click here for more] |
81. |  |
This premium adventure takes the kids on a journey to rescue the dragon Algoxarth. Can the kids slip past the cultists who have surrounded Rivenshore? And can they rescue Algoxarth and her dragon egg from the Dragon Prince, or will he succeed in his fiendish plan?
• Premium adventure with 11 encounters • Includes monsters; cultists, dragon, dragon hatchling, dragon prince •... [click here for more] |
82. |  |
Shadowfell Toll Station
The boggy stream slowly meanders through this dark forest, the skeletons of those whom didn’t make it, creating it’s riverbed. You pass dreary trees and ferns that lack color or sometimes substance and cliffs worn away over the ages. A small dock has been built here, a location to pick up supplies from the northland before traveling further into the woods along... [click here for more] |
83. |  |
Empty Ruins
Beautiful ruins, long abandoned by the dwarves who originally built the underground structure. A river flows through their lowest floor, feeding a lush courtyard presided over by a towering statue.
Above, sunlight graces crumbling ruins, covered with moss and worn away by the passage of time. A thin shaft of light, warm and radiant,... [click here for more] |
84. |  |
Underground Tomb
Fowl air rises from a hole in the earth, skirted by crumbling, sunlit ruins. It brings the scent of death, damp, and decay—so out of place in the lush green of the exterior world…
Deep below, sarcophagi sprawl—many of them, cracked open, and looted. A stone statue watches solemnly over the grave of a hero,... [click here for more] |
85. |  |
Underground Temple
Once, far before the memories of all races, a great Goddess known as Chaos created the universe. It was a beautiful, and terrible place then; unpredictable, wild, and rich with opportunity. But, as the races aged, they came to know their Goddess’s husband—Order.
He bestowed upon the mortals the concept of future,... [click here for more] |
86. |  | Generator Room
DramaScape Modern Volume 86
This is a 48 x 30 inch Battlemap of a Generator Room. It has Hex, Square and No Overlays; it also includes the VTT files for online play.
“Art is a magic of creation. It is the only way to banish spirits created by such destruction.”—Sodality of... [click here for more] |
87. |  |
Bodeham Castle - Under Construction
An ambitious project - the construction of a vast, mighty castle, employing scores of skilled workers.
A printable rpg battlemap compatible with any RPG/Dungeon-Crawl or skirmish game. Use as a standalone gameboard, or combine with any same-scale tileset. The map is 50x50, equivalent to 25 of our standard... [click here for more] |
88. |  | Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more] |
89. |  | Paths of Darkness, first of a two-part installment, presents a selection of dreadful master paths for use in Shadow of the Demon Lord. As well as fight alongside a sworn enemy, one might also sacrifice one’s own morals and beliefs to survive, succumbing to the darkness that you might live another day. You might choose to become one of the unbodied, parting... [click here for more] |
90. |  | Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum... [click here for more] |
91. |  |
Abandoned Keep
Shadows flicker where the wind howls through dust motes and cobwebs; the only company this abandoned building keeps. Although, sometimes, shadowy figures—real, tangible, and alive—frequent these halls too. The question is, why?
Adventure Seeds
Villagers haven’t seen their neighbour for... [click here for more] |
92. |  |
Clifftop Keep
Pale stone comprises this defendable keep, situated at the top of a steep cliff. Situated at the border between two lands, after the abrupt death of its original inhabitants, the keep’s ownership defaulted back to the kingdom. After hasty repairs, it has since been repurposed as a tax station, and a place of safe rest for merchants who... [click here for more] |
93. |  | This expansion for Hero Kids includes ten new monstrous heroes for your game:
Gargoyle Ambusher - The gargoyle hides in plain sight and swoops to attack
Bugbear Brute - The bugbear brute swings a tree-trunk club
Frogling Hunter - The frogling's sticky tongue pulls enemies closer
Minotaur Knight - This bovine beast can charge with fierce horns
Mummy Mage - The withering mummy terrifies... [click here for more] |
94. |  | This expansion for Hero Kids includes ten new monstrous pets for your game:
• Beguiler - The beguiler's eyestalks unleash powerful and versatile magic • Boar - The battle-boar carries stalwart heroes into battle • Gorilla - Enemies' attacks only strengthen the gorilla's attacks • Griffon - The griffon swoops down to carry off its prey • Hydra - Each of the hydra's... [click here for more] |
95. |  | The Hero Kids Monster Compendium expansion includes 136 monsters for your game:
Bats, Beguilers, Boars, Brigands, Bugbears, Commoners, Constructs, Coot and Crone, Cultists, Dragons, Elementals, Firestarter, Flaming Skull, Foxes, Froglings, Gargoyle, Ghost, Giants, Gladiators, Goblins, Gorillas, Guards, Helm Knight, Hydra, Knights, Kobolds, Lizardkin, Minotaur, Mummies, Pirates, Ratlings, Rats, Scorpion,... [click here for more] |
96. |  | Garden of the Gods™
– A Palladium Fantasy® Sourcebook
The Garden of the Gods™ sourcebook is a toy box of gods, magical blessings, ancient artifacts, and hundreds of opportunities and adventure ideas for players and Game Masters alike.
The Garden of the Gods is said to be a place of miracles and wisdom. A place where people of all occupations and races, nobility and the... [click here for more] |
97. |  | Stolen Legacy is a one-shot adventure for Sentinel Comics: The Roleplaying Game!
Play as a brand new team of heroes known as Daybreak! The teenage heroes Headlong, Rockstar, Muse, Aeon Girl, and Muerto join forces to fight crime and hopefully save the day!
Can you prevent the loss of the hero known as Legacy?
The Stolen Legacy One-Shot... [click here for more] |
98. |  | “BEOWULF: Age of Heroes is a vast treasure-hoard that shows how you can hone the rules for 5e to make them cut like the edge of a long-seax and sing like a Scop.” – Francesco Nepitello, designer of The One Ring Roleplaying Game
One of the oldest recorded stories in Western Europe, Beowulf is the ultimate tale of hero vs. monster – and now a dramatic, 5e setting.
Discover a fierce... [click here for more] |
99. |  | KNAVE is a rules toolkit by the creator of Maze Rats and The Alchemist's Repose for running old school fantasy RPGs without classes. Features include:
High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave.
Fast to teach, easy to run. If you are introducing a group... [click here for more] |
100. |  | Urban Infestation is a one-shot adventure for Sentinel Comics: the Roleplaying Game!
Bugs! They're everywhere! The city is overrun with a new plague - Myriad.
Can you work together to defeat him?
This adventure continues the story of our newest team of heroes, Daybreak, who were introduced in the Stolen Legacy one-shot adventure.
The... [click here for more] |